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AI Insights · Timothy · October 2022

Performance of Top 5 Casual Games on Unified Platform in Kuwait, Q3 2022

In Q3 2022, the top 5 casual games in Kuwait showed diverse trends in downloads, revenue, and active users. Notable performers included Candy Crush Saga and Yalla Ludo - Ludo&Domino.

Performance of Top 5 Casual Games on Unified Platform in Kuwait, Q3 2022

Throughout Q3 2022, the top 5 casual games in Kuwait displayed varied performance metrics across downloads, revenue, and active users. Here’s a closer look at the detailed trends for each game:

Texas Hold'em Poker: Pokerist from KamaGames saw fluctuations in weekly revenue, peaking at around $92.7K in the last week of July and dipping to approximately $39.9K by mid-September. Weekly downloads experienced an initial rise to about 1.3K in mid-July before declining to around 123 by the end of September. Weekly active users also saw a peak of 4.3K in mid-July, gradually decreasing to about 1.1K by the end of the quarter.

Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC demonstrated strong weekly revenue, reaching a high of approximately $50.3K in early September. The game’s weekly downloads peaked at around 6.2K in mid-July but tapered off to about 3.1K by the end of September. Weekly active users remained robust, fluctuating around the 62K to 68K range throughout the quarter.

Royal Match by Dream Games maintained steady weekly revenue, with a high of about $24.5K in early July and a low of roughly $16.5K by mid-September. Weekly downloads varied, with a notable peak at approximately 2.9K in mid-September. The weekly active users metric showed stable performance, peaking at around 17.3K in mid-September before settling at about 14.6K by the end of the quarter.

Big Fish Casino: Slots Games from Big Fish Games, Inc had a weekly revenue peak of around $26.9K in late July, with fluctuations leading to a low of about $16.9K by the end of September. Weekly downloads remained minimal, with the highest being 37 in mid-July. Weekly active users were consistently low, peaking at 78 in mid-August and decreasing to 47 by the end of September.

Candy Crush Saga from King showcased consistent weekly revenue, peaking at around $15.2K in mid-September. Weekly downloads reached a high of approximately 4.2K in mid-July, gradually falling to about 2.3K by late September. Weekly active users remained strong, hovering around the 85K to 91K range throughout the quarter.

These insights are based on data from Sensor Tower, which provides comprehensive analytics for mobile app performance. For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022